Download earthworm jim game gear8/27/2023 ![]() The game's crazy atmosphere, world, and characters was due to the fact that the company had previously always been restricted to doing licensed games, like 7up's Cool Spot, where they had to conform to the other company's preset limitations. Perry recounted that the giant hamster "was drawn by one of our guys at three o'clock one morning". From there, TenNapel would work on doing the game design, creating level ideas, and voicing Jim's character, while Perry and the other programmers created other characters and game mechanics. Impressed, programmer David Perry and the rest of Shiny bought the rights to Earthworm Jim from TenNapel, and started developing the game. From there, the game's design actually started with Douglas TenNapel's simple sketch of an earthworm that he presented to Shiny Entertainment. Inspired by the success of the Sonic the Hedgehog series with Sonic the Hedgehog and Sonic the Hedgehog 2, they decided that they wanted to start the franchise as a video game, a rare approach at the time. Playmates Toys, finding success with the license for Teenage Mutant Ninja Turtles, wanted to start their own franchise. However, not only does she not return Jim's affection, but she is also crushed by the flying cow that was launched at the beginning of the game by Jim himself. The game plays out with Jim eluding and defeating all enemies, and saving Princess What's-Her-Name. Jim's task is two-fold, he must evade the game's many antagonists, who are after him because they want the suit back, and also rescue and protect Princess What's-Her-Name from them. Jim is a normal earthworm, until a special "super suit" falls from the sky and allows him to operate much like a human, with his "worm-part" acting as a head and the suit acting as arms, body, and legs. Other variations in gameplay occur over the course of the game as well, such as a competitive bungie-jumping and fighting level, and an underwater maze that must be traversed both within a timelimit and without crashing too many times. If the player loses, a special boss fight against Psy-Crow must be won in order to progress to the next level. If the player wins, the next level is started instantly. The player must direct Jim on his rocket, in a race against Psycrow, through a tube-like structure while collecting items and boosts and avoiding asteroids. Unlike the rest of the game, it places the viewpoint behind Jim. In-between most levels, a racing level called "Andy Asteroids" is played. Two villains made their only appearance in this game, Chuck, a junkyard man with a tendency to vomit bizarre objects, and Doc Duodenum, a crazed organ of a giant alien. The game incorporates a large variety of villains in the boss battles, including Psy-Crow, Queen Slug-for-a-Butt, Evil the Cat, Bob the Killer Goldfish, Major Mucus, and Professor Monkey-For-A-Head. Levels commonly culminate with a boss battle. Failure to do so results in Peter lashing out at Jim, taking away from his health. ![]() For example, the level "For Pete's Sake", involves making sure the computer-controlled Peter Puppy character gets through the level unharmed, which is accomplished by whipping him to make him jump over pits, and defeating enemies before they can damage him. Some levels have additional requirements beyond merely getting to the end of the level. The whip move also allows the player to grab hold of, and swing from, certain hooks in the game. The player can use Jim's gun as a method of shooting enemies, or his head as a whip for whipping enemies. The player controls Jim and must maneuver him through the level while avoiding obstacles and enemies. The game plays as a 2D sidescrolling platformer with elements of a run and gun game as well. Jim in the 'New Junk City' level on the SNES version
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